Tuesday 30 October 2012

Preliminary Task

For our preliminary task we had to film a character walking through a door and having a conversation with another with another character. It had to include shot reverse shot and a master shot.
We film each character from a number of angles e.g close up. I edited the short piece with Adobe Premiere Pro and was able to add dissolves to break up the scenes instead of using straight cuts. The dissolves also spread out of time between the shots.

Monday 22 October 2012

Hot Fuzz Analysis

Hot Fuzz (2007) is a British comedy directed and co-written by Edgar Wright. It stars Simon Pegg as PC/Sgt./Insp. Nicholas Angel and Nick Frost as PC/Sgt. Danny Butterman.

Trailer -
 
The fast paced editing creates a dramatic effect and comedic effect. When Angel is placing the over the top, mass murdering equipment it hightens the seriousness that Angel has, however this also hightens the funny side because this equipment is not for use of the police. Scenes that are longer usually contain dialogue or set up the next shot. They usually are humoruous because they introduce the feelings and tension for the next shots.

My Foley Work

This is my edit on a piece of foley work. I replaced some of the sounds because they were not picked up properly by the microphone on the camera. I recreated them by using audio clips similar to the sounds and placed them over the top.

Wednesday 17 October 2012

Foley Artist Work

This piece of work was to demonstrate out understanding of sound and how sound is edited into scenes asthetically by foley artists recreating the sounds using other materials; for example the audio of fire is normally made by the crackling of paper bags. This sound is taped and placed over the scene. Occasionally dialogue has the same techniques, especially if the scene is filmed in bad conditions, an example of this would be strong gale winds. The dialogue would be unable to be picked up by the microphone, so the characters record the dialogue in a recording studio.
Animation films are different because diaglogue is normally recorded before the creation of the film, so that the words are shown correctly. Foley artists in animation films are given a blank scence and have to create and add the sounds to the scenes.

An example video from Youtube:
 
 
This video shows foley artists recreating sounds that the everyday person would think were actually in the scene, however this is not the case because most of the sounds would be quiet or the movements to make the sounds were to far away for the microphone to pick up.

Friday 5 October 2012

The Homecoming

 
 
This is a short clip of a film called 'The Homecoming', in which we filmed and edited by ourselves with the brief of a short film with genre of a Thriller.
The first scene of the actress walkinhg only showed her feet and followed her movements. The camera picked up shadows which emphaised the seriousness the character had and hinted that she was on her way to do a job and that she was not messing around - she meant business.
I wanted to show the actor feeling suspicious and confused at the infomation he had been given, so I used a close up to see all the detail.
I also used a Point of View shot to show what the actor was seeing because this would make the audience have a connection with the what he is seeing.
 
 
 
 
 
 


Wednesday 3 October 2012

Shot Reverse Shot Edit

 
 
I used a master shot at the beginning to establish the setting and the behaviour of the characters. When one character is speaking I chose to film a Point of View shot from the other character, I then used straight cuts as soon as one character stopped peaking and took it as a Point of View shot from the last speaking characters perspective to show the reaction of the character and so that the character shown on screen can reply either through dialogue or body language.
This continuty of editing helps the sequence flow easily and makes easy watching, plus it gives structure, so the audience is not confused as to who is speaking and gives infomation on the atmosphere the characters give off.